

Now you are ready to start creating mods with The Divinity Engine :)Check the next editor guide for how to get started with mods. If it’s filled in, click on 'EditorDataPath’ and choose:…SteamAppscommonDivinity - Original SinDataEditor(you can also copy the previous path and append 'Editor’) The rest of the settings can be changed later (and are not yet needed, these will be explained later).įirst click on 'GameDataPath’ and select your Original Sin data folder:…SteamAppscommonDivinity - Original SinData The only thing you need are the 2 properties marked in red. The first thing you are going to see when you start up the editor is this: It will work just fine with lower specs but it is possible that you can’t open all the levels if your specs are too low. You need to have the game (Divinity: Original Sin) installed in order to use the editor.ĨGB and a 64bit OS is advised to use the editor.

You can find the editor called 'The Divinity Engine’ under 'Library -> Tools’ in your steam client. Go to the 'root templates’ on the bottom of the level viewer. I was wondering if anyone here knows?-update-how to create from pre-existing item, How to create new items from templates. I am learning the Divinity 2 Engine to make mods, how do I make items? I look online and couldn’t find a tutorial for making items. It will not delve into any one area in great detail, the goal is to provide a 'big picture’ walk through of some of the more commonly desired components in a quest. This tutorial will provide an overview of all the steps necessary to implement a quest in a standalone campaign from scratch. This guide will explain how to setup the editor for Divinity: Original Sin.Ĭredits for tarot card fan art go to the lovely Drathe.
